Under Construction...

Lua version of Seumas-McNally's Particles is out.

The program uses SDL and Lua for Windows. Fading effect is implemented in C. Particle system and most animations are implemented in lua. Now the main scripts simulate the famous Seumas-McNally's screensaver lol:)

lua particles screenshot3

lua particles screenshot1

PS: Now my EMA-PHM project is finished, and I decided to wrote another script, aiming to illustrate the PF (Particle Filtering) algorithm, that means to render the probability of each particle, and to calculate and render the PDF (Probability Density Function) in real time. I must admit that this particle system is just for fun and I never thought of using it in my lab researches before, but now the system seems to be the perfect way of illustrating academical ideas, What a coincidence!

I hope the final work will help other students in the ATE lab, because many of them are using PF algorithm in their researches. Almost all other winform controls that I can find are way too ugly to do such a job.

没有评论

还没有评论。

评论 RSS Feed。 TrackBack URI

发表评论

Dragon is powered by BlogCN.com - WordPress | BlogCN.com - WordPress Themes